PokéSurvivor stats explained
Last updated: 31 Oct 2026 · Game build 7cc83e285f · Unofficial fan guide
PokéSurvivor gives every Pokémon six stats: HP, Attack, Sp. Atk, Defense, Sp. Def and Speed. During a run you raise them with level-up stat cards, and between runs with permanent upgrades, natures and held items. Looking for your own run records? See the leaderboard guide.
The split into physical and special stats came with the 18 Oct update, and natures with the 21 Oct one. Dates in brackets link to our patch notes.
PokéSurvivor Pokémon stats: what each one does
| Stat | What it does |
|---|---|
| HP | Your health |
| Attack | Scales damage of physical moves |
| Sp. Atk | Scales damage of special moves |
| Defense | Softens physical hits you take |
| Sp. Def | Softens special hits you take |
| Speed | Movement speed |
Your collection lists every stat (18 Oct). Mid-run, hit pause: the run summary shows your current stats with everything you've raised.
Why ATK is a multiplier (1.00 = baseline)
The Pokédex shows three numbers per Pokémon: HP, ATK and SPD. The game derives them from base stats. ATK isn't a raw number like in the main games; it's a damage multiplier where 1.00 is the baseline, so 1.50 means 50% more damage than a 1.00 Pokémon. Since 18 Oct that column shows whichever is higher of the Pokémon's physical and special attack. Compare them all in the full PokéSurvivor Pokédex with HP, ATK and SPD.
How Defense and Sp. Def reduce damage
Defense cuts physical hits and Sp. Def cuts special ones. The patch notes say it plainly: defenses matter a little (18 Oct). They won't save a bad position. In the game code, damage from a hit is multiplied by (75 ÷ Defense)^0.35, kept between ×0.78 and ×1.25 (Sp. Def works the same way for special hits). A Defense of 75 is neutral, 153 or more reaches the ×0.78 floor, and 39 or less takes the full ×1.25.
Physical vs special: Attack and Sp. Atk
Every damaging move is physical or special (18 Oct). Moves on your Pokémon's stronger side show up twice as often on level-up cards. Swords Dance and Dragon Dance raise physical Attack only, Nasty Plot raises Sp. Atk. The full move list is in physical vs special.
Pokémon with the best stats (by role)
Raw numbers, not a tier list. Kartana has the biggest physical multiplier, and that alone doesn't make it a good partner.
From the Pokédex table of the strongest non-legendary attackers (18 Oct split):
| # | Physical | Mult. | Special | Mult. |
|---|---|---|---|---|
| 1 | Kartana | 1.70 | Xurkitree | 1.65 |
| 2 | Rampardos | 1.61 | Blacephalon | 1.53 |
| 3 | Slaking | 1.58 | Chandelure | 1.50 |
| 4 | Haxorus | 1.51 | Vikavolt | 1.50 |
| 5 | Baxcalibur | 1.50 | Cursola | 1.50 |
Highest HP among non-legendary Pokémon: Blissey (185), Chansey (182), Guzzlord (170). The lowest in the whole Pokédex is Shedinja at 70. Highest Speed: Ninjask (145), Electrode (141), Pheromosa (141); counting legendaries, Regieleki is the fastest at 162. Top ten on each attacking side are on the Pokédex.
Level-up stat cards and their caps
Every level offers three cards: a new move, an upgrade to a move you have, or a stat card. The stat cards on our guide are Power, Vigor, Sprint, Reflexes, Armor, Synthesis and Magnet, plus an experience card, which the game calls Learning. A Sitrus Berry card also restores 45% of your HP on the spot.
| Card | Effect per pick | Max picks |
|---|---|---|
| Power | +10% damage with every move | 40 |
| Vigor | +20 max HP (and heals it) | No limit |
| Sprint | +7% movement speed | 8 |
| Reflexes | -8% cooldown on every move | 10 |
| Armor | +6% damage reduction | 12 (70% total) |
| Synthesis | +0.9 HP regenerated per second | No limit |
| Magnet | +30% experience pickup radius | 6 |
| Learning (experience) | +12% experience gained | 8 |
Since 11 Oct the speed, cooldown, experience, magnet, armor and power cards can only be taken a limited number of times per run. The Armor cards together cap at 70% (27 Oct).
Which stat cards to take first (our opinion)
Our opinion: take the card that finishes your main move's evolution before anything else, because a golden card is worth more than a few percent. After that, Armor or Vigor if you keep dying to bosses, Sprint if you get cornered. Magnet is a comfort pick. Grab one early and move on.
Stat cards trigger move evolutions
A move at max level evolves once you've also taken its matching stat card in the same run. Ember needs Power to become Fire Blast, for example. Every pairing is on move evolutions.
Natures: +10% and -10% to your stats
Each Pokémon has a nature that adds 10% to one stat and takes 10% from another (21 Oct). HP isn't one of the stats a nature changes. Five natures are neutral: Hardy, Docile, Bashful, Quirky and Serious.
| Nature | Up | Down |
|---|---|---|
| Adamant | Attack | Sp. Atk |
| Jolly | Speed | Sp. Atk |
| Modest | Sp. Atk | Attack |
| Timid | Speed | Attack |
| Bold | Defense | Attack |
| Calm | Sp. Def | Attack |
Our opinion, carried over from the main games: lower the attack side your Pokémon doesn't use. A Mint from the Kecleon Shop changes the nature for good; see all 25 natures. Abilities are a separate system, covered in PokéSurvivor abilities.
Permanent upgrades that raise stats
Each Pokémon has its own upgrades, bought with PokéCoins and kept between runs. Values per level, from our upgrades page:
| Upgrade | Per level | Max level |
|---|---|---|
| Vitality | +8 HP | 10 |
| Strength | +4% damage | 10 |
| Stride | +3% speed | 8 |
| Reflexes | -3% cooldown | 8 |
| Armor | +2% defense | 8 |
| Synthesis | +0.2 HP/s | 5 |
Prices are on upgrade costs.
Held items that change stats
| Item | Effect |
|---|---|
| Choice Band | +40% damage, but you can't switch moves |
| Life Orb | +30% damage, each attack costs a little HP |
| Choice Scarf | +35% movement speed |
| Quick Claw | -20% cooldown |
| Assault Vest | +20% damage reduction |
Values match the game's own items page. The rest are in held items.
How stats stack
Stat cards, upgrades, nature and held item all apply to the same Pokémon at once. Since 27 Oct Assault Vest no longer counts toward the 70% cap of the Armor cards, so it stacks on top. In the game code, damage boosts multiply: each Power card is ×1.10, so two cards give ×1.21 rather than ×1.20, and Choice Band (×1.40) or Life Orb (×1.30) multiplies on top of that. The Strength upgrade is the exception and adds 4% per level to a base of 1. Damage reduction adds up instead: Armor cards give 6% each up to 70%, Assault Vest adds its 20%, and the total stops at 80%.
Looking for your run stats?
This page is about Pokémon stats. Damage dealt, time survived and your best runs are a different thing. During a run, the pause screen summary shows your current stats (18 Oct). For saved records, see your run records and leaderboard rank.
FAQ
How do HP, ATK and SPD work in a PokéSurvivor run?
They're the in-game stats derived from base stats. HP is health, ATK is a damage multiplier (1.00 = baseline) and SPD is movement speed. Since 18 October 2026 there are separate physical and special attack values, and the Pokédex ATK column shows the higher one.
Does Defense matter in PokéSurvivor?
A little. Defense softens physical hits and Sp. Def softens special ones, by at most 22% (a Defense of 153 or more). Armor cards, the Armor upgrade and Assault Vest are the other ways to take less damage.
How many times can you take a stat card?
Most stat cards have a per-run limit since the 11 October 2026 update: Power 40, Armor 12, Reflexes 10, Sprint and Learning 8, Magnet 6. Vigor and Synthesis have no limit. The Armor cards are capped at 70% in total.
What do natures do in PokéSurvivor?
A nature adds 10% to one stat and takes 10% from another; five natures are neutral. You can change it with a Mint from the Kecleon Shop.
Which Pokémon has the best stats in Poke Survivor?
On attack, Kartana (1.70 physical) and Xurkitree (1.65 special) top the non-legendary list. Best stats don't mean the best Pokémon, though; moves and typing matter more. See the tier list.
Where can I see my run stats?
Your current stats are on the pause screen during a run. Records and rankings are on the leaderboard.
Related guides
- Pokédex: HP, ATK and SPD for all 966 Pokémon
- Physical vs special: which moves use which attack
- Upgrades: permanent stat upgrades and costs
- Held items: every item and its effect
- Kecleon Shop: Mints, capsules and TMs
- Abilities: every ability and hidden ability
- Move evolutions: which stat card evolves which move
- Leaderboard: run records and ranks
- Tier list: best moves and Pokémon
Ready to try it?
PokéSurvivor is free and runs in your browser. Play it on the developer's site so your progress, co-op and leaderboards work.