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PokéSurvivor updates and patch notes

Last updated · Unofficial fan guide · Facts checked against the official site and game source

The game has been patched almost every day since launch. These notes follow the in-game "What's new" log (newest first), lightly edited, with our takeaways.

Official sources: the in-game "What's new" button and the official news page.

2026-10-13: Every run counts

Changes and balance

  • No more anti-cheat checks: every run counts for the leaderboard and your records, and nothing you earn is taken away.

2026-10-12: Overtime and less random rifts

New

  • Overtime: from minute 60 on, wild Pokémon keep getting stronger (more HP and more damage), faster and faster. Before, with maxed upgrades, some runs never ended; now the best ones will last about an hour and a half.
  • The game now updates itself when a new version is out: within 5 seconds if you are in the menu, or after your run if you are playing (without losing anything).
  • A "What's new" button (this window) with every change to the game.
  • Easier to read numbers: 2, 5 and 8 no longer look alike.
  • Pick the normal or shiny version of your partner right from the main menu, under it.
  • New upgrades for each Pokémon: Critical Hit (+3% critical chance per level, crits deal x1.5 damage), Card reroll (+1 level-up card reroll per run) and Ban (block moves so they never show up in your cards; pick them in Upgrades).
  • Move shortcuts (in Upgrades, for each Pokémon): choose which move always goes in each slot, for example Confusion always on 1, for muscle memory.

Changes and balance

  • Rock Slide deals less damage (21 instead of 26): it defeated almost twice as many as the average move.
  • Level-up card rerolls are no longer earned by defeating bosses: you get 1 free per run and can buy more in Upgrades.
  • Rift legendaries no longer always drop x10 tickets: they drop one half of the time (they used to always drop 2, which was too many).
  • Co-op: if your networks cannot connect to each other, the room says so and keeps retrying, instead of playing laggy through a slow server.
  • We moved to new servers so the game can stay free: you may need to sign in again (with the same account and password, or with Google). Your save and your Pokémon are unchanged.
  • Gacha: shinies no longer come out as duplicates. If you roll one you already have, you get another of the same rarity that you are missing.
  • Less random rifts: every time one does not show up, the next one is more likely (at most 2.5 minutes without a rift).
  • Legendaries you have not beaten yet show up 4 times as often in rifts.
  • Healers heal more the harder you hit, but with diminishing returns and a cap (2.5x at most).
  • Stronger melee attacks: while one is active you take 25% less damage, and they reach 25% further and deal 20% more damage.
  • Co-op: choosing which held item to keep now pauses the run for everyone (it used to keep going and you got hit while choosing).
  • Co-op: while someone is choosing a fusion, the run pauses for everyone.
  • Co-op: if the host switches tabs or their game stalls, the run pauses for everyone until they are back.
  • Runs shorter than 1 minute no longer count for the leaderboard.

Fixes

  • Removed broken records from the leaderboard caused by the minute 84 bug (the clock kept running while the game was frozen) and a few impossible ones. If you had one, your next run counts again.
  • iPhone (Safari and Chrome): sometimes you could not switch moves by tapping the icons, especially with your other finger on the joystick. Buttons also sit above the home bar now.
  • In runs longer than 84 minutes the screen went black, the game froze or you kept levelling up forever. Now you can play for as long as you survive.
  • If the game ever crashes, the run ends by itself and is saved (time, defeated, records and leaderboard) instead of being lost.
  • Very long runs were sometimes flagged as cheating and did not count for the leaderboard.
  • Co-op: if the host switched tabs, enemies stood still and everyone else got a free advantage.
  • iPhone: holding your finger on the joystick brought up "Copy / Select all".
  • iPhone: fullscreen sometimes did not show up. Now the button explains how to get it (Share and "Add to Home Screen").

2026-10-11: Bonds

New

  • Bonds: defeating a legendary lets you fuse moves that fire at the same time from a single slot (up to 4).
  • A button to reroll the level-up cards.

Changes and balance

  • More rifts.
  • Weaker psychic moves and healers.
  • Level-up card upgrades (speed, cooldown, experience, magnet, armor and power) can only be taken a limited number of times.
  • On mobile, the Pokémon details show alongside; logging in is faster and the x10 gacha can be closed.

Fixes

  • Black screen in runs longer than an hour because image memory filled up.
  • Tickets were lost if the tab closed before the run ended: now they are saved as soon as you pick them up.
  • An upgrade bought right after saving was charged but not applied.
  • The game froze forever if something went wrong mid-run.

2026-10-10: More challenge

New

  • Bosses and legendaries with 4 telegraphed attacks that get enraged at half health.
  • 12 new moves and 8 new ways to attack: boomerang, chain, mines, meteors, turret, dash, trail and spray.
  • Mid-run events (single-type hordes, golden hour, lost Pokémon) and Meowth and Gholdengo running away loaded with coins.
  • Statues for big Pokémon.

Changes and balance

  • Harder: fewer but tougher enemies.
  • Levelling up is slower, tickets are rarer and bosses drop a x10 ticket one time in three.
  • Faster loading.

Fixes

  • Straggling enemies vanished in front of you: now only off-screen.
  • Menus and screens overlapped the top bar.

2026-10-09: Mobile and English

New

  • Play on phones and tablets with a touch joystick, and install it as an app.
  • The game in English and Spanish.
  • Settings screen with automatic graphics quality.

Changes and balance

  • Fewer but stronger enemies on screen.
  • Giga Drain becomes Grass Knot (no more healing).

2026-10-08: Missions, rifts and co-op

New

  • Daily and weekly missions, achievements with medals and titles, and a public profile.
  • Held items, move evolutions and enemies that heal, shield, summon or explode.
  • Rifts leading to 18 legendary arenas, one per type, and weather that changes the fight.
  • Co-op with your friends list and leaderboards.
  • Upgrades for each Pokémon, a slot-machine ticket gacha and a type chart.

Changes and balance

  • Camera further out and enemies that walk around obstacles.

2026-10-07: First version

New

  • First public version of PokéSurvivor.

What the latest patches mean for you

  • Rifts are now near-guaranteed every few minutes, making legendary hunting much more reliable.
  • Melee is viable after its buff; see the tier list.
  • Overtime from minute 60 means endless runs are over; expect top runs around 90 minutes.
  • New per-Pokémon upgrades (Critical Hit, Card reroll, Ban) change builds.

FAQ

When was PokéSurvivor released?

The itch.io page lists the release as 11 October 2026. The in-game changelog has entries going back to 8 October 2026, when co-op, rifts and missions were added before the public release.

How do PokéSurvivor updates install?

Automatically. Since 12 October the game updates itself when a new version is out: within 5 seconds if you are in the menu, or after your current run.

PokéSurvivor game icon

Ready to try it?

PokéSurvivor is free and runs in your browser. Play it on the official site so your progress, co-op and leaderboards work.